Simion32 wrote:Trust me, I've already thought about doing such things.
Okay, I hope

Simion32 wrote:Trust me, I've already thought about doing such things.
Simion32 wrote:This would only work for single-layer levels. Would not work on Mine Cart Carnage because right-click is reserved there for editing the back layer.
Simion32 wrote:Also, although it's not a graphics function in itself, I've also managed to do this:
Simion32 wrote:Does the previous build (v0.0.4.0) do this, or is it ONLY (v0.0.4.2d)?
Donkey King wrote:You've used 14 twice.![]()
Kong-Fu wrote:What are the yellow "start" squares for? You can move it by using the "X??" and "Y??" fields in that level property editor, but no matter where you put it, it doesn't do anything. Nor do the functions.
Kong-Fu wrote:Here.[Function name]
...
8B912E97=Stop & Go Station (KONTINYUBARERU)
Kong-Fu wrote:How do you use them? they never seem to be used in dkEdit. The drop-down menu is always blank.asmodeus's function translations wrote:KONTINYU BARERU
I think you spelled continue barrel wrong.
lol.
Kong-Fu wrote:I just translated the BG and FGs.
Kong-Fu wrote:It's not random...
...unless you considering "getting the 1st and 3rd banana of the 3 above the target" random.
Simion32 wrote:It may be a little bit late to be pointing this out, but Golden Kritters are used in Rope Bridge Rumble. You can find one just after the halfway barrel.
Kiddy14 wrote:it's not supported by Windows and just 4 browsers support it xD