I just stumbled upon it on Gamefaqs totally accidentally. This is completely amazing, and somehow unique in video game history - - even beating N64 Mortal Kombat Trilogy's Ultimate Kombat Kode... I wonder if the counterpart exists for DKC 3...
I've actually tested this before. As I recall, when you combine TUFST and HARDR together, all DK barrels disappear, but the Midway/Star barrels stay. I don't know what effect this has on your percentage, however. There is no need for "combine". Just read my first post, everything is expla...
Hi, It's NOT PUTTING IT AS YOUR NAME, you have to input the code : "L, R, R, L, R, R, L, R, L, R" and then write the cheat and when you confirm, you should hear a monkey noise. It's a different thing than writing you name, ok ? You create your save with your name just before or just after ...
Ok, I figured out a very strange thing : in DKC1, the BARRAL code actually also has the effect of the BADBUDDY code. Try it, enter BARRAL and start a 2 player team, you will see !
Of course I'm back ! Thank you very much for the compliment. I'm making animated maps for Super Metroid : maps with animations so as to show the secret nature of some bricks, those are APNGs, fully supported by Firefox 3 and above ! Click here : http://www.consolegames.fr/supermetroid/maps.htm Thank...
Of course, I understand, but you said "most of which were DKC2-related in some way" so I wanted to be sure... I think DKC3 might be easier to decipher than DKC2. At least as far as hex editing is concerned, DKC2 seems to be encoded in a stranger way... But maybe this has nothing to do with...
DKC TRILOGY ACTION REPLAY CODES (PAL) Donkey Kong Country Cheat Modifier 7E056BXX +01 - BADBUDDY (Inactive player can take control in 2P Team) +04 - Start with 50 Lives. +05 - BARRAL (Start with 50 lives AND inactive player can take control in 2P Team) +08 - DARBYDAY (Music Test : press Select butt...
Qyzbud wrote:I believe these will work in all regions/revisions (US, EUR, Jap/1.0, 1.1 etc...), but if there are any errors/unworking codes, please let me know.
The Gyrocopter code for DKC3 is different for the PAL version : 7E1C D104
Action Replay codes (PAL) => HARDR cheat enabled => 104 % => Mondo Monkey a. 7E05 3C00 => some DK barrels are removed b. 7E06 A800 => when the game loads the hi-score screen, it will "think" the HARDR cheat has been enabled all along and give you 104 % (HARDR cheat disabled / all DK barrel...
DK2 is definitely better than DKC3. The level design is awesome ; in DKC3 the programmers started lacking imagination and the levels can get a bit boring at times. DKC2 soundtrack is incredible.
In Donkey Kong Country 1 the propulsion barrels had an immediate answer when you pushed the button to eject the kongs. But in DKC 2 and DKC 3 there is a very annoying "lag" between the moment when you push the button and the moment when the kongs are actually ejected. That was corrected in...
I love those talkings... It's so surrealistic... And I thought I was the only one getting interested in such details in the DKC trilogy... I'm in love with this forum...
Thank you Blaziken257, you're perfectly right ! I didn't check every barrel in the game since there is no reason why they would not remove expandable barrels. But here it is, the DK barrel, no one knows why !! Mystery... ;) Anyway, it's amazing... Hardly have I posted the stuff than someone checks a...
Hello Qyzbud, and everyone. First, thank you for your warm welcome, and for your compliments about my work. I had done it in French and put it in a txt file, and when I discovered dkc-atlas I just thought I'd take a couple of hours this afternoon to translate the whole thing into English. That was d...
I will explain here some things about the DKC3 cheats that are usually misunderstood. I will especially talk about the HARDR and TUFST codes, which I already did before on the nintendocc.com and world-of-nintendo.com web sites. Except for the "MUSIC" and "ERASE" codes, which have...