Reasons to avoid ZSNES for DKC gaming...

This topic is not just about accurate graphic emulation, but this post is based around the graphical side of things.
I've always been a fan of ZSNES, but although it's a great emulator, it seems to fall behind Snes9x (and other emulators) when handling certain elements. The midground terrain of Bleak's House in DKC3 is a good example:
The above screenshots show a comparison of how the current (as of this post) versions of these two emulators display the terrain of Bleak's House in DKC3. As you can see, the midground is somewhat garbled in the ZSNES screenshot.
Another way that Snes9x seems to better ZSNES is that it correctly displays the bottom line of the display, whereas ZSNES displays a solid line of area-dependant colour instead.
One last observation I've made is that the ZSNES screenshot is fractionally darker than the Snes9x one, although this would appear to be an 'error' of Snes9x, as the slightly darker screen of ZSNES perfectly matches terrain graphics extracted using vSNES.
I've always been a fan of ZSNES, but although it's a great emulator, it seems to fall behind Snes9x (and other emulators) when handling certain elements. The midground terrain of Bleak's House in DKC3 is a good example:
The above screenshots show a comparison of how the current (as of this post) versions of these two emulators display the terrain of Bleak's House in DKC3. As you can see, the midground is somewhat garbled in the ZSNES screenshot.
Another way that Snes9x seems to better ZSNES is that it correctly displays the bottom line of the display, whereas ZSNES displays a solid line of area-dependant colour instead.
One last observation I've made is that the ZSNES screenshot is fractionally darker than the Snes9x one, although this would appear to be an 'error' of Snes9x, as the slightly darker screen of ZSNES perfectly matches terrain graphics extracted using vSNES.